Basheer Ghouse, freelance writer/game designer/cultural consultant, joins host Spike Murphy-Rose to discuss his work on projects with companies such as Wizards of the Coast, Kobold Press, and Critical Role. He delves into how both his gaming and life experiences have informed his writing, and talks about doing the hard work of breaking down and decoupling some of the old tropes of racism and imperialism that still exist in gaming.
Basheer’s work appears in Journeys Through The Radiant Citadel by Wizards of the Coast, as well as in the Journeys Beyond The Radiant Citadel expanded content available on DMs Guild.
You can also find Basheer’s work in the fantastic Southlands 5E books and the Tome of Beasts 3 from Kobold Press. You can also find Basheer’s highly acclaimed Tools of War article series on Kobold Press’ site.
Another excellent example of Basheer’s work is Sin: A Spire Sourcebook from Rowan, Rook and Decard that grapples with the clashes between the state, religion, class, and crime in the titular city the game is named after!